Working as a Senior Designer at Apple with Jony Ive in 1997, Thomas Meyerhoffer was instrumental in creating the eMate: a laptop computer considered the precursor to the influential iMac. Its translucent, naturalistic shape represented a bold experiment in educational computing. This innovative visual design helped catalyze a new era of success for Apple, paving the way for the brand we know today.
Partnering with Andy Rubin's fisrt hardware start-up, Danger, we designed the first flip out screen smart phone for the mobile marketplace. This was an innovative and elegant solution for the user to access the keyboard underneath the screen. Danger Hip Top Mobile Phone was sold by and renamed, the T Mobile Sidekick, which was the first smartphone to capture the attention of pop culture celebrities and teenagers. Danger was later acquired by Microsoft, Inc. in 2008.
In 2007 Sony Ericsson commissioned us to visualize a futuristic product to demonstrate the revolutionary capabilities of their Bluetooth technology. We conceptualized a “smart-watch” a timepiece that served as a mobile phone and a camera. The design concept was widely exhibited and a forerunner to the current trend for wearables and a post-mobile future.
In many respects, the ‘Chumby’, was a truly pioneering gadget. We created the world’s first ‘soft computer’. Designed to be compact, mobile and accessible, the Chumby was a Wi-Fi connected device that ran open-source software widgets. The design was aimed to set the product apart from competitors and gain attention in a disparate market that had not yet seen the iPhone. Dubbed the, “anti-iPod”, the design succeeded in attracting interest upon release, challenging every convention in personal computing. Selling hundred of thousands of units, Chumby sustained a cult following of users and gave way to a spring of today's touch screen based Internet gadgets. Produced & Engineered in partnership with PCH.
With global connectivity an ever-pressing issue, we worked with start-up company Openmoko to create the WikiReader, a unique offline reader, to deliver the entire Wikipedia knowledge base in a singular device, without the need for an internet connection. Operating offline, the device could travel to the ends of the internet, to areas remote, or be used at home in moments unplugged. With a social context of spreading knowledge to remote countries in Africa and Asia that lack technological infrastructure, Wikireader was inexpensively designed to have product life and functionality for multiple years.
Griffin asked us to design their new charging platform. A device, which is an essential accessory in schools, libraries and offices that charges multiple devices in a single location, efficiently and securely. We reduced the overall size, to lighten the product's presence and improve portability. A simple and inviting shape that can settle into any surrounding. A world wide success for Griffin's new product group, the design was deployed by two large Japanese School districts.
Latch design principles is anchored in the culture of modern living. By understanding the common need for services like Airbnb, package deliveries, dog-walkers and your family, we re-defined the access experience. Creating a seamless design delivering trust powered by intuition. A mindfulness application of technology. Latch was awarded five international design awards in 2016-17.